3D Graphics Programming with QuickDraw 3D 1.5.4
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You use a point light data structure to get or set information about a point light source. A point light data structure is defined by the TQ3PointLightData data type.
typedef struct TQ3PointLightData {
TQ3LightData lightData;
TQ3Boolean castsShadows;
TQ3AttenuationType attenuation;
TQ3Point3D location;
} TQ3PointLightData;
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